Archive for October, 2008

Kids Love Harmonica Songs

Friday, October 31st, 2008

Children love listening to music. If they want to learn how to play the harmonica you can consider yourself lucky. It is very beneficial for children to learn harmonica songs. Don’t be afraid that if your kid learns one song it will be limited on the other types of music that exist. Harmonica songs are suitable for just about any event and occasion. Harmonica songs have a lot of style, so if your children learn to play even one song it teaches them so many other things. Probably the first thing that you learn when playing the harmonica is eye hand coordination. Children over the age of 3 can start learning how to play the harmonica and those kids who have 8 years of age or more can start taking lessons.

When they have this age they can control their diaphragm and start playing the songs they know. Back in the 17th century cowboys used their harmonicas to entertain themselves and others, as well. They sang wonderful harmonica songs like Red River Valley and Clementine while crossing the plains. Let your kids try that. Of course, they might be not keen on playing wild over western themed harmonica songs but there are many other styles they can choose from. They can try Westphalia Waltz or even polka songs.

If your child is interested in playing the harmonica, it is best if you buy them a diatone harmonica for a beginning. It has only ten holes and is much easier to use than the others. Apart from that, the diatone type is much cheaper in price as it costs about $50.00 or a bit more. After your children have some experience playing the diatone harmonica you can get them a chromatics one which is more complicated. Minor keys are played by sliding a bar and this also rouses the sounds as well. After some practicing your children will be able to call themselves harmonica masters.

If you’d like to help your child with the harmonica lessons you can buy sheet music. However, it is best if you give your child some books which tell him with simple graphics and show him how to play a certain song. Of course, it is true that if you want to play more complicated chromatics style you should know how to read traditional sheet music. You can order sheet music or graphic style instructions from most music stores or over the Internet. You can purchase harmonica songs for a few cents or a couple of dollars.

If we know how to play a musical instrument we can express our feelings through our music. This is the best way for your children to say what they feel. It is generally true that music helps children deal with life issues. However, playing the harmonica has one great advantage not mentioned so far, it is that it can be put in your pocket and you can always bring it with yourself, so you can always play a harmonica song whenever you feel like doing it.

Morgan Hamilton offers expert advice and great tips regarding all aspects concerning onlineartsinfo.com/all-about-the-arts/arts/kids-love-harmonica-songs.html Harmonica Songs. You can find more helpful information about onlineartsinfo.com Harmonica Songs and other similar topics right here.

Queer As Folk (DVD) Review

Friday, October 31st, 2008

Nominated for 9 Craft Awards (bestowed by the Director’s Guild of Canada), Queer As Folk is a groundbreaking drama series that has built itself a large cult following since its inception in 2000. Based on a British TV series of the same name, Queer As Folk is in many ways similar to HBO’s Sex And The City, and it’s one of the first TV dramas to be completely centered around the lives of homosexual characters, or even have prominent homosexual characters - following on the heels of groundbreaking sitcoms such as Ellen (1994) and Will &amp Grace (1998). The brainchild of UK-born writer and creator Russell T. Davies, Queer As Folk follows the life and times of a group of gay friends as they live out their respective lives in modern-day America…

Set in Pittsburgh, Pennsylvania, Queer As Folk follows the exploits of a group of gay and lesbian friends who live on or around Liberty Avenue. Most of the scenes take place either in the character’s homes, a local diner, or the popular gay nightclub Babylon. Lindsay Peterson (Thea Gill) and Melanie Marcus (Michelle Clunie) comprise the lone lesbian couple to star in the series, while various gay friends and neighbors such as Brian Kinney (Gale Harold), Michael Novotny-Bruckner (Hal Sparks), Justin Taylor (Randy Harrison), Ted Schmidt (Scott Lowell), Emmett Honeycutt (Peter Paige), etc. deal with each other and their own varying relationships. Composed in a drama/soap opera format, Queer As Folk centers wholly on the careers and lives (including sex, drugs, love, friendships, tragedies, etc.) of its diverse characters, maintaining a specific focus on its attempted realistic portrayal and illustration of the American homosexual lifestyle…

The Queer As Folk DVD features a number of interesting episodes including the series premiere in which, following a night of entertainment at Babylon with his friends, Brian goes home with a man named Justin, but has a difficult time conveying to Justin that he doesn’t want to pursue a relationship. Meanwhile, friends Lindsay and Melanie are celebrating the birth of their new baby boy, Gus… Other notable episodes from Season 1 include “Episode 110″ in which Brian evicts Justin after he forgets to set the alarm and the place gets robbed, and “Episode 118″ in which Justin learns that his parents are getting a divorce while Ted is reunited with Blake…

Below is a list of episodes included on the Queer As Folk (Season 1) DVD:

Episode 1 (Episode 101) Air Date: 01-17-2003
Episode 2 (Episode 102) Air Date: 01-17-2003
Episode 3 (Episode 103) Air Date: 12-10-2000
Episode 4 (Episode 104) Air Date: 12-17-2000
Episode 5 (Episode 105) Air Date: 01-07-2001
Episode 6 (Episode 106) Air Date: 01-21-2001
Episode 7 (Episode 107) Air Date: 01-28-2001
Episode 8 (Episode 108) Air Date: 02-04-2001
Episode 9 (Episode 109) Air Date: 02-11-2001
Episode 10 (Episode 110) Air Date: 02-18-2001
Episode 11 (Episode 111) Air Date: 02-25-2001
Episode 12 (Episode 112) Air Date: 03-04-2001
Episode 13 (Episode 113) Air Date: 03-11-2001
Episode 14 (Episode 114) Air Date: 03-18-2001
Episode 15 (Episode 115) Air Date: 04-01-2001
Episode 16 (Episode 116) Air Date: 04-08-2001
Episode 17 (Episode 117) Air Date: 04-15-2001
Episode 18 (Episode 118) Air Date: 04-22-2001
Episode 19 (Episode 119) Air Date: 04-29-2001
Episode 20 (Episode 120) Air Date: 06-10-2001
Episode 21 (Episode 121) Air Date: 06-17-2001
Episode 22 (Episode 122) Air Date: 06-24-2001

About the Author

Britt Gillette is author of The DVD Report, a

Online Poker Betting

Friday, October 31st, 2008

Online poker is gaining popularity nowadays, since people worldwide play in a variety of casinos and online poker rooms. When playing a poker game online, betting is an aspect that should be handled wisely.

If you are the first player to bet, and if you bet an amount within the betting limits of that particular poker game, then that amount will go into the pot. When call option is chosen, the players bet in such a way to equal the total amount that has been bet. For raise option, initially, the players bet enough to match the amount that has been bet by another player, and later raise another bet amount. In fold option, if one drops out of the current hand, he loses any chance of winning the pot.

Betting structures are usually based on limits that have been imposed for each bet in the game. Depending on the betting strategies, online poker games are broadly classified into fixed-limit games, pot limit games, and no limit games.

Some basic rules are to be observed for online poker betting. For instance, if other players do not bet, a player may either choose to bet or check. In case a player makes a bet on the table, other players call it by placing the same amount of money. A condition in which none of the players make a bet is check, and in this case, the game will continue with players still in hand.

When all cards have been dealt with and more than one player is left on the last round of the game, a showdown will occur, i.e. the player with the best poker hand wins the pot. Win by default is a case in which all players except for one fold. In this case, he is not required to show his hand, and is eligible to win all the money in the pot.

z-OnlinePoker.com Online Poker provides detailed information on Online Poker, Online Poker Tools, Free Online Poker, Play Online Poker and more. Online Poker is affiliated with Poker-ontheweb.com Poker Tables.

Think Broadly and You Will Find Image Ideas Everywhere

Friday, October 31st, 2008

Sometimes, especially when in familiar surroundings, it can be difficult to think of things to photograph. It’s all been done before and there is little to motivate you. In these cases, start to think broadly.

Try these 3 easy steps to expand your creativity.

- Step 1: when in familiar areas, look around at everything that is there for example, suppose you were in a park: look for birds, squirrels, different types of trees, colours, textures, people – kids, parents, lovers - benches and seats, vendors, litter and litter bins, fences, bushes and boundaries, play areas, grasses and flowers, woodland, dead and decaying matter, paths, fountains, lakes and pools, activities (skateboarders, skaters, bikers), cars, kites, clouds, lighting patterns, hollows and crevices, moving objects, patterns and shapes, things growing and sprouting, calls, picnics, wind effects, puddles, gestures, people concentrating on things, things above you, things around your feet, gardeners and other workers, things in the distance (office blocks, houses), monuments and statues, gaily coloured things, cyclists, streams and rivulets, bridges, swings and roundabouts, neglected things, crumbling things, rocks, tended gardens, kiosks, groups, unusual items, dogs running, dogs jumping, dogs playing, ice creams and lollies (Popsicles), drains, covers, sports, families.

- Step 2: Start taking pictures of selections of these things.

- Step 3: Congratulate yourself on being able to collect so many image possibilities from one very familiar and often-visited environmental area.

Eric Hartwell runs the photography resource site theshutter.co.uk theshutter.co.uk and the associated discussion forums as well as the regular weblog at thephotographysite.blogspot.com thephotographysite.blogspot.com

Spell of the Andes: (in English and Spanish)

Thursday, October 30th, 2008

Note: written 4-15-05, while driving through the Andes of Peru, from Huancayo to Lima. I sensed I was but an ant, among the mass of stone, earth and foliage of this enchanting, and enduring landscape.

Spell of the Andes
By Dennis L. Siluk
English Version

This is a song of the Andes,

That reaches unto the sky
On the slow warm days,
When the Cholos play,

And the river runs low and high.

The towering Andes look down

In the passing of the sun:
“I’m one with the Andes brotherhood

I’m a dreamer, with a song.”

I came from afar to see her

And how beautiful she really is,
With her strong hardness, fresh freedom
O God! How I want to breathe her

In the autumn of my life!…

Versión en Español

Nota: escrito 15-04-05, mientras pasábamos a través de Los Andes del Perú, desde Huancayo a Lima. Sentí que era solo una hormiga, entre la masa de piedras, tierra y follaje de este encantador y duradero paisaje.

Revelación de los Andes
Por Dennis L. Siluk

(Traducido por Nancy Peñaloza)

Esta es una canción de los Andes,

Que se eleva hasta el cielo
En los lentos y calidos días,
Cuando los Cholos juegan,

Y los ríos corren altos y bajos.

Los inmensos Andes miran hacia abajo

En el paso del sol:
“Yo soy uno con los Andes hermanado

Soy un soñador, con una canción”

Vine desde lejos para verlo

Y qué hermoso, realmente es,
Con su fuerte dureza, fresca libertad
Oh Dios! ¡Cómo quisiera respirarlo

En el otoño de mi vida!…

Again Mr. Siluk is on his travels, at the moment he has just road through the Andes, and wrote his newest poem, “Spell of the Andes”. He is a poet who has traveded close to 700,000 air miles, to places throughout the world in search for inspiration, and here he has found some. His web site: dennissiluk.tripod.com dennissiluk.tripod.com

High Roller Online Casino Bonus Is Tricky

Thursday, October 30th, 2008

When I first started playing at online casinos few years ago, I was a real bonus whore who tried out every possible way of getting free casino cash, every free dime and gambled it away. I never purchased maximum amount of money back then to receive maximum amount of bonus money, because I always thought: “Hey, I am going to win eventually anyway, I don’t want to spend extra $50 for getting more green to my casino account!” Of course, I lost it all and was quickly depositing again, this time without bonus, which clearly meant I was not very good handling my jumpy bankroll.

This is not what I do know. Although nowadays I don′t play slots, blackjack and craps very often at online casinos, I still hop by once in a while and give myself a shot. Some might call me a “bonus whore″ even now, since I choose casinos by bonus. I don′t do that systematically anymore since I run my own gambling website and I keep getting generous bonus offers that I mostly keep for my visitors.

What I do now - I search the most generous bonus amount I can get from a casino with my first purchase and I buy myself that bonus. Searching the generous bonus amount includes reading terms and conditions carefully and doing some research work to make sure I am not getting ripped off.

I call these huge bonuses high roller bonuses, since they are perfect for people who like playing long sessions and who are willing to spend a lot of money in order to win big. High rollers are also aware that they are going to lose in a long term, but if they are going to lose anyway, why not lose the minimum amount of money? This is the root of online casino bonuses that every player should understand.

Since most of these high roller bonuses have similar terms and conditions, I will bring you few examples from random casinos and explain them to you. The following is essential, since if you don’t follow the terms you might lose all the winnings and the bonus itself as well.

The first example is from Racetrack Casino, that has 20% first deposit bonus up to $500. In the interests of fair gaming, they require you to have wagered a minimum of six times the total amount deposited plus bonus, up to a maximum wager of $18,000 for each deposit plus bonuses made during the bonus promotion time. The following is extremely important for you to understand! - If you make a withdrawal before wagering six times your deposit and bonus, the bonus money and winnings will be removed from your account.

The other example comes from Europa Casino. This casino claims to have $2400 welcome bonus for all the players, although it isn′t quite so. They have one of the trickiest bonus systems. I have personally only used the $500 welcome bonus, which is actually a 25% first deposit bonus. “Low rollers″ have to do with 100% first deposit bonus with many times smaller first purchase.

To the bonus: In the interest of fair gaming they’re ordered to cash out any amount of money you must wager at least twelve times your play bonus plus deposit. Players depositing in U.K. Pounds must wager at least eighteen times your play bonus plus deposit. If you withdraw before having reached the minimum wagering requirements, your bonus and winnings will be void. So, again the similar bonus structure.

At least now you can understand why casinos offer those bonuses - it’s not very likely you have lots of money left when you have wagered at least twelve times your play bonus plus deposit. But you can always get lucky, and this is what we all want when we step in to a casino!

Ralf Vinogradov is a part-time journalist in a newspaper and an editor and webmaster of gambling related website gamblingralf.com GamblingRalf.com, that introduces wackiest gamblingralf.com/page_348_|-for-high-rollers-|.html high roller online casino bonuses. He also runs infamous newsletter called gamblingralf.com/newsletter/index.php “Club Hundredaire”.

Making Video Look Like Film - A Digital Filmmaker’s Guide

Thursday, October 30th, 2008

You have your script. You have your camera and computer editing software. You have actors, a crew, and some locations. Now you begin to shoot your “digital” film. Although the “filmmaking process” described in here uses the “film” word, what we’re really talking about is the overall project, not the medium on which it is shot. In recent years many traditional filmmakers have made the jump from film to digital video as have many television series. The reasons are clear: even using the highest quality digital video formats available, the cost savings over shooting traditional 35mm film are not to be ignored, as well as the fact that today many traditional film shoots use a “digital intermediate” (a fancy way of saying the film footage is scanned frame by frame into a series of digital still images) to provide color correction, add special effects (if needed), and in the case of regular television series, are output directly to tape or disc and never see film again.

In the independent film world, these recent changes have had an enormous impact on the affordability of production. “Prosumer” digital video cameras ranging from $1000 up to $10,000 provide relatively clean, clear images. Also extremely affordable are computer hardware and editing software which provide single-source solutions, not only for editing of images, but also color correction, special effects, sound mixing, and DVD authoring. Just a few short years ago, a feature-length independent film shot in 16mm color film would have enormous costs simply in the rental/purchase of a proper camera the cost of a film (400 foot reels at more than $90 each), processing, negative cutting and color correction costs, and all this even IF one chose to output to videotape and edit the final footage there (a la Robert Rodriguez’s “El Mariachi”). Now a single mini-DV tape costing around $4 can record up to an hour of footage. Portable laptops and/or proprietary hard drive systems can record directly to disk format ready for editing without even the need for capturing from tape. However, one fact still remains – you are still shooting “video” and, unfortunately, video does not look like “film”. There are several reasons why:

FRAME RATE
Film is shot at 24 frames per second (fps); video is shot at 30fps (although because standard video is interlaced, i.e. each frame is made up of two fields which are scanned at odd/even intervals, it actually appears more like 60 fps). The extra frames of video provide more detail in an object or person’s motion, making the image look more realistic in nature However, as a society we’ve become so used to the 24fps look of film that video does not create the “suspension of disbelief” when we watch it.

IMAGE CLARITY
Standard definition DV video uses a frame size of 720𝚠 pixels. Doing the math, that’s a paltry 345,600 pixels to reproduce each frame. If printed on a sheet of photo paper at 300 dots per inch (DPI – the minimum amount needed for a clear printed image), it would barely be 2 ½ inches wide. By comparison, today’s digital still cameras now operate in the 5 megapixel range and up, providing 14 times more image data than standard video. This approaches the clarity of 35mm film, which, although not having a specific pixel count, can be magnified and blown up to larger proportions (i.e. 8⻪ photo or projected onto a 30 foot screen). However, newer High Definition (HD) video formats provide much sharper images (the two most popular formats are 720� pixels and 1080� pixels).

IMAGE QUALITY
Although film technically has more resolution than standard video, the overall look of the image is “softer”. This is due to colors on the film emulsion blending gradually from one to another, whereas each pixel in standard video has specific boundaries between itself and its neighbors. New digital cameras have special circuitry to help create smoother images, especially in areas of color than approach skin tones.

ASPECT RATIO
Until recently, video was shot with a picture height that was ¾ of it’s width (often referred to as 4:3, or in film terms, 1.33:1) For years, film has been projected with aspect ratios ranging from 1.85:1 to 2.35:1. New high definition television sets and portable DVD players use a compromise aspect ratio of 16:9 (or 1.78:1, close to the 1.85:1 number mentioned above). This does not have as much of an effect as the items mentioned above, however it goes a long way to selling the “look” of video as film.

DEPTH OF FIELD
This is a range of distances from the camera lens in which an object stays in focus. It is based on several factors, the most important of which are the actual frame (in film) or CCD (in video) size. The larger the frame surface, the less depth of field at a particular aperature setting. Traditional film cameras receive light through a lens onto a square that is 35mm (1.4”) diagonal. Many of today’s smaller DV cameras use 1/3” or even ¼” diagonal CCDs. This is why a traditional 35mm film image will have a subject in focus and the immediate background out of focus. This effect also helps separate the foreground character or object and allows the filmmaker to force the audience to concentrate on a particular part of a scene. Video cameras tend to allow more objects (foreground and background) be in focus at the same time.

MOVEMENT
Another way to generate a “cinematic” look to a moving image is by moving the camera as opposed to using the zoom lens. Except for a brief period during the 1970s, zooming in the film community has been rarely used. Instead, the process of physically moving the camera helps create a more three-dimensional feel and is more closely related to what we observe through our eyes every day (remember our eyes cannot “zoom” the way a camera lens can). Zooms are also more typically used in television programs (news, sports, talk shows, etc.).

So, what can we do to overcome the “video” look in favor of the more pleasing “film” look? First of all, the selection of a proper camera is the key. Many newer cameras (starting with the groundbreaking Panasonic DVX-100 series) are capable of shooting at 24fps. The resulting set of images is then laid down onto DV videotape using a 3:2 pulldown method (similar to how traditional film at 24fps is converted to 60 interlaced fields). This allows compatible playback on any standard DV camera or deck. The byproduct of the 24p mode is also that the image is scanned progressively, which yields a slightly sharper image than the typical interlaced video frame.

Other cameras just out on the market (such as the JVC H𐨄 and the Sony FX-1) shoot in HDV mode (an abbreviation for High Definition DV), which again utilizes a standard DV videotape to record more pixels per each frame. The drawback is that this system uses MPEG-2 compression, a method of compressing data which is used in standard DVD discs and players. Because of the large amount of data that has to be “squeezed” onto the tape, occasional artifacts can appear, especially in scenes with a lot of motion.

Finally, true HD cameras such as the Panasonic HVX-200 provide “true” HD recording capability, however here the cost of the recording media begins to rise. Although the HVX-200 has a mini-DV tape drive built-in, in order to realize the higher quality images, one must use Panasonic’s proprietary “P2” storage system, which records the data onto a series of removable memory cards. At this point, these cards are still extremely expensive, however as technology improves and memory price falls, this may prove more affordable in the future.

When shooting on video, several key factors can help avoid the “video” look. The first one is to avoid overexposing even part of the frame. Overexposed film reacts much differently than overexposed video, which tends to sharply lose all color and generates a noticeable “blooming” along the edges of the overexposed part of the scene. By closing the iris of the camera ½ to 1 full f-stop, you can bring potentially overexposed highlights down into a usable range. With the color correction tools in most major editing programs, the image can be brightened a bit later if necessary. Also, some of the newer DV cameras have selectable gamma settings which expose the mid-tones of the scene in different ways to better match the way film reacts to light. Also, the use of soft, diffused light is extremely important – this helps keep shadows to a minimum and softens the image that is captured by the camera’s CCDs.

The aspect ratio of your video frame is relatively easy to change. First, you can shoot full-frame, then add black bars across the top and bottom while you edit. Although this gives the video a “widescreen look”, you have essentially thrown out 25% of your image data. Many DV cameras have 16:9 widescreen modes, although they vary in how this is accomplished. Some simply add the black bars across the top and bottom and record the frame that way; others will turn off the top and bottom portions of their CCDs and “squeeze” the rest of the information into a full frame (referred to as anamorphic), which yields slightly better results. The resulting “squeezed” frame is then restored to normal aspect when viewed on a 16:9 monitor or projector, which then “stretches” the frame out to its normal width. With standard definition DV cameras, the highest quality method for obtaining a 16:9 image is to use an anamorphic lens, which optically squeezes the image to fit into a 4:3 frame, allowing you to use all of the available pixels on the camera’s CCD. Unfortunately, anamorphic lenses can cost upwards of $800 or more. With Some of the new breed of HDV and true HD cameras, the CCDs within them actually have 16:9 aspect ratios and the pixels to match.

Unfortunately it is extremely difficult to match the narrow depth of field look of film. Even large professional cameras with ¾” CCDs still have trouble matching that of 35mm film. There are other factors which affect depth of field, however, one of which is the aperature setting on the camera lens (also known as the iris). The more open the iris, the more narrow the depth of field. So even if you’re using a lot of light on a particular scene, you can force your camera to shoot with a narrower depth of field by using built-in neutral density filters, which most prosumer cameras have, or by putting neutral density filter in front of the lens to darken the image coming into the lens. Another factor is the focal length, or how far the camera is zoomed in to a subject. The more telephoto a zoom setting is, the more critical the depth of field. However, this must be used carefully; by setting up the camera too far away from the subject and zooming too far in, it can cause the background, even if slightly out of focus, to seem closer to the subject than it is in reality.

Camera movement is an issue that can be solved either with a larger budget, a bit of ingenuity, or a little of both. Simple hand-held movements are the cheapest, but also require some skill, even if the resulting shot is supposed to look “a bit shaky”. Simulating the use of dollies can be done in the age-old tradition of using an old wheelchair, placing the camera and/or operator on it, and rolling it along a relatively smooth surface. For high angle shots, nothing beats a crane; even lifting the camera up 10-12 feet above your scene, especially with the lens set as wide as possible, will achieve impressive results. Again, with a bit of skill you could construct a simple crane system using some 2×4s, a trip to the hardware store and some old exercise weights. However, some new affordable (around $300) crane systems have become available in recent years. There are varying styles of camera stabilization systems (i.e. “steadicam”), some as simple as a counterweighted platform requiring the operator to hold all the weight with his/her arm; others come equipped with vests and spring systems which transfer the weight to the body and allow for even smoother movement. Again, using systems like this take practice, but can achieve impressive results when implemented correctly.

By taking all of these items into account when shooting, one can create a believable film look which is enough to “fool” most audiences. Of course, ultimately the overall production value of the shoot (lighting, sound, acting, set design, makeup, etc.) will also determine how “professional” the finished film is, regardless of whether it looks like film or video.

Marc Vadeboncoeur’s resume includes over 15 years of television and film work. He is the owner of Goodheart Media Services, a NH-based video prdouction and transfer services company. He is also the co-founder of the Digital FilmMaking Workshop, which focuses on the independent filmmaker and related emerging digital technologies.

For contact information, please visit either of the web sites below:

Goodheart Media Services
“Everything Video and More”
goodheartmedia.com goodheartmedia.com

or

The Digital FilmMaking Workshop
digitalfilmmakingworkshop.com digitalfilmmakingworkshop.com

Basic Digital Photography Tips

Thursday, October 30th, 2008

Different subjects have different ways to perfect the shots. The most basic digital photography tips are knowing how to use your camera’s shooting mode to its advantages. Don’t just purely use your camera’s “auto mode”. It has its limitations. Specific shootings modes are needed to take great shots. I shall discuss some of them below:

Auto Mode
It is the default mode in most digital cameras. The main advantage is that you can take your photos very quickly when you don′t have the time to select a shooting mode. Your digital camera will choose the best settings for your subject.

Landscape
You can take detailed objects such as mountains or skylines by using the landscape mode. Normally, your digital camera will select a high f-number. This will increase the depth of field so that your object will remain in sharp focus.

Portrait
Using the Portrait mode will allow you to focus your near object but blurring distant objects. The camera will choose a low f-number and decrease the depth of field.

Panorama
Panorama mode will allow you to capture grand landscapes when you need to take several photos than one image can capture. Some digital cameras allow you to take up to five shots from right to left into one seamless photo.

Night Portrait
Night mode provides clear and focused shots of subjects while capturing the background lights at night. A long exposure is needed for bringing out the background details. You might need a tripod or else your image may be blurred

Sunset
You can captures dramatic photos in the early evening or early dawn when the sun is near the horizon. Accentuates the warm tones of a sunset or sunrise.

Remember, use the different shooting modes in your digital camera to your advantage. Your photos will be more lively and interesting than you can imagine. Once you have mastered these basic digital photography tips mentioned above, you can then take on more advanced skills.

Johnny Sinclair has done photography for over 10 Years and has taught many beginners on how to improve their photography skills. Discover how you can access professional picture-taking secrets and capture the best digital images of your life at clickaudit.com/goto/?62395″ target=”_blank DigitalPhotographySpot.com

Film vs Digital – Don’t Be Too Quick to Jump Ship

Wednesday, October 29th, 2008

As a photographer, people are often surprised to see me shooting film. ‘I thought all you guys shot digital now’, is a statement I regularly hear. I have also been called a ‘rare breed’ because of the same misconception. Truth is, while digital is a great option for many applications, it’s certainly not the be all to end all and many photographers see no reason to change.

For a lot of commercial work, I do shoot digital. But for most of my work, especially where longevity of the image or quality is concerned, I stay with film.

I recently spent a month in Uganda, Kenya and Cambodia on a photojournalism assignment. There was no way I was going to risk shooting digitally. I packed my two trusty Nikons, 45 rolls of film (25 black and white, 20 colour) and jumped on a plane – one of many as it turned out.

The reason was simple: the only cameras that have stopped working on me were digital, the only lenses that have ever seized up on me were auto focus (more on this later) and in 17 years as a photographer, I’ve never lost a roll of film or had a lab mess one up. I have, however, lost all my images when a compact flash card went bad and have also had problems transferring images from my camera to a computer. The risk, as far as I was concerned, was too great and I stuck with film.

The rise and rise of digital is based primarily on one factor – convenience. Contrary to popular belief, digital images are not higher quality than those taken on film. The misconception seems to be that because it’s digital, it must be better.

Not so. The information held in a negative or transparency far outweighs that of a digital image. The tonal variation is also greater on film, beautifully evident when using medium and large format. The thing is, all that information and beautiful tone and texture, often isn’t needed; on a screen or in newsprint for instance. In these cases, the convenience of digital outweighs the quality of film and that’s fair enough.

This is all well and good up to a point, and that point is reproduction. Having photographed for magazines for many years, there is one thing I have definitely noticed: magazines don’t look as good any more. Why? Digital images.
The top magazines still look great but they make much greater use of medium and even large format film. It’s the run of the mill consumer style magazines that are suffering.

Compared to film, digital has less workable range than film, meaning that instead of a nice smooth transition from dark to light tones and across the colour palate, the highlights burn out and the colours get ‘blocked’. This is especially evident with reds that often appear overly saturated while other colours aren’t, resulting in an unnatural looking image.

Because of less tonality, the images, when reproduced, flatten out. There is a distinct lack of depth to the images that just don’t grab a reader’s attention any more. So much used to be made of the psychology of colour and the importance of well-defined images that a reader would respond to. This all seems to have fallen by the wayside.

Most editors I’ve spoken to agree: they all prefer film, think their magazines don’t look as good as they used to and would much rather work with film but digital is more convenient and many photographers in that market use digital.

With that in mind, I choose film for as many jobs as I can as I believe it increases my chances of a cover, a full page or the use of as many images as possible. When freelancing, you usually get paid by the word and by the picture. You also get a lot less for a picture taking up 1/8 page than you do for a 1/2 page for example. I’m looking at the bigger picture – literally.

If an editor is happy to accept film then I will shoot and submit film. And not just 35mm but 6×7 medium format wherever I can. An editor or art director will be very happy to see some medium format trannies as they know they can easily go full page, even with extensive cropping, and still retain amazing detail. Even 35mm will go full page ʎ without any trouble.

Obviously, the shots themselves have to be great and to help with that I also prefer manual focus, fixed focal length (prime) lenses. Prime lenses are sharper than zooms, are faster (have bigger apertures), are lighter and just plain simple to use.

Interestingly, the evolution of lenses is like a macro example of where photography is at now: zooms came in and were more ‘convenient’ because one lens could cover the same focal lengths of two or three prime lenses. There was a loss in quality and speed but for general applications this wasn’t a problem. Zooms became the rage and it was forgotten that prime lenses were actually sharper. The same misconception existed: it’s older technology, therefore, not as good.

I should point out that the film verses digital debate isn’t usually waged between professionals. Even though many have switched over or, like me, use digital for some jobs and film for others, most professionals will tell you that film is better. It all comes down to individual workflow and what the job requirements are.

Where the problem lies is R&ampD. Most camera manufacturers don’t make their money from the pro market; rather the professional market is subsidised by the consumer market. In other words, for every pro camera sold a few hundred consumer models are sold.

The days where very little difference existed between professional and consumer camera models are gone and manufacturers aren’t going to pour R&D money into a camera series that makes up a tiny percentage of their market. Better for them to make professional digital as good as it can be and take advantage of the flow down effect.

Film is still the choice of many professionals especially in the studio, for architecture (where adjustable view cameras are needed), portraiture, fashion, weddings, advertising, photojournalism and art.

Don’t forget, film can always be scanned, combining the beauty of film and the convenience of digital. It’s not always a cheap option, especially when drum scanning transparencies, but more and more options are becoming available.

One option is having the whole roll processed and burned straight to disk. This seems to work best with negative film and my experience with it has been fantastic, especially when a professional neg film is used and a professional lab is handling it. The price is comparable to what getting a roll of film processed costs.

The good news is that by sticking with film, you can stand out from the crowd. With so many low-resolution and overly colour corrected images making their way to editors these days, a nice crisp, beautifully exposed roll of film might just give you the edge – and the cover.

Matthew Smeal is a photographer, journalist and magazine editor from Sydney, Australia. To view his work or contact him, visit his website at matthewsmeal.com matthewsmeal.com

How the Medieval Castle Evolved Over a Five Hundred Year Period

Wednesday, October 29th, 2008

Medieval Castles were structures that changed dramatically over the centuries of the Middle Ages. These changes were brought about by many factors like changes in warfare and the influences of different cultures. Here is a brief history of how the Medieval Castle developed over the five hundred years of the Middle Ages.

Around the tenth century the first castle-like structures were being built as defensive positions. These defensive structures were called Motte and Bailey and they were large mounds of dirt that were capped by wooden stockade fences and buildings. Hundreds of these structures were built during the century and they were very practical because they were made from local and easy to get materials. They didn’t require the massive resources that later stone castles would require.

During the eleventh century many changes were sweeping through Europe and among these changes was an engineering revolution that enabled architectural building with stone. But this engineering growth alone was not enough for the building of large fortresses because that required a substantial commitment of time, resources and money. But there was also a social change sweeping through Europe. Lords and Kings were consolidating large kingdoms and gaining the wealth that made the building of large stone castles possible. In order to protect their lands or to gain a hold in adjoining lands lords and kings built stone fortresses. These stone fortresses were very similar to the Motte and Bailey structures of the previous century and they were often called “shell-keeps”.

It was during the twelfth century that the massive stone keeps we normally consider to be medieval castles took shape. As crusaders returned to Europe they brought with them the engineering and design knowledge they learned from the Greek and the Turkish. Both of these cultures were very proficient with stonework and this new knowledge of architectural building enabled the building of large and elaborate stone fortresses throughout Europe.

Castle building reached a feverish climax during the thirteenth century with over five hundred massive and very intricate castles being built throughout Europe. These castles were the masterpieces that we now think of as medieval castles and they had many design and engineering elaborations such as round towers. Up until this century the towers in castles were square but the square shape was vulnerable to battering rams and had blind zones. Round towers were stronger, less vulnerable, and had no blind spots.

It was during the fourteenth century that the building of castles went into decline and then its eventual demise. Further developments in technology, and in particular the development of gunpowder and artillery brought about the demise by making it impractical and futile to spend ten years or more to build a castle that could be totally destroyed by a few days of artillery fire. But the castle didn’t disappear. It evolved into less of a security structure and more of a living quarters for royalty and wealthy families or what we now think of as a Palace.

The medieval castle was an amazing art and engineering form that evolved dramatically over a period of about five hundred years and reflected changes in warfare, culture, engineering and society.

To learn more about Medieval castles visit the author’s website at: